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Castle of the winds
Castle of the winds








castle of the winds castle of the winds

A small dialouge box tells if you do any damage (i.e.

castle of the winds

The perspective never changes in the game you do fighting and travelling right there. Monsters, gold, equipment, and stairs are all strewn about the map-type dwelling where all the fighting is done. Your character move on a grid, one square at a time. There's an overhead perspective to Castle of the Winds it's all slightly reminscient to a Minesweeper game. It's horribly passe, but the story takes a backseat to the simple gameplay. You're out to bring revenge to the person who did this. You come home one day to find out that, well, you don't have a home anymore. The story of Castle of the Winds takes up a scant few lines. The simple act of combat and building up a powerful character is fun due to the simplicity of how it's achieved. "Castle of the Winds is proof that you don't need anything resembling graphics, sound, or story to have a fun and entertaining game."Ĭastle of the Winds is proof that you don't need anything resembling graphics, sound, or story to have a fun and entertaining game.










Castle of the winds